Copper Criteria

 

  • Copper is the first main level of the Twilight Trick Titles. Only Copper tricks are accepted for this level but Copper, Silver and Gold tricks may be submitted at the same time.

 

  • Your dog should achieve Copper Starlight (Level 1) or Copper Stardust (Puppy/Elderly Level) before any higher titles can be awarded. Before moving onto Bronze (level two), your dog must be awarded Copper Starlight or Copper Stardust (where applicable).

 

  • Luring is acceptable in Copper level, but we would like to see your dog perform some tricks without lures. Ideally, we would like to see your dog thinking for themselves and independently performing the tricks where possible instead of following a food/toy lure. Any videos using lures heavily will be under our discretion as to whether they will be accepted. 

General Trick Critera 

 

General

Delays are accepted but tricks should be completed in a sensible timeframe and without constantly repeated cues,  i.e. cuing “Paw” twice is okay but cuing “Paw, paw, come on, paw, can you give paw?” is not. All tricks must be cued. Any audio or visual cues must be visible or audible in any submissions.

Puppies

Any tricks involving jumping or impact on joints, such as begging, should not be performed with puppies under 12 months old. Please contact us for an accommodation if required.

Handler Criteria

No physical manipulation is allowed, such as moving the dog into position unless the criteria specifically calls for it. Dogs may be on leash in outdoor or public areas but the leash should not be used to manipulate or move the dog. Handler’s hands should be in view of the video wherever possible.

Rewards and Praise

Rewards and praise are both accepted and encouraged, but if the reward is in your hand whilst cueing, it is classed as a lured trick.

Body Language

While some frustration is natural in the training process, we want to see you and your dog having fun! This means that videos showing excessive stress will be refused. Everyone moves at their own pace so please don’t rush.

Time Limits

There are no time limits on submissions, aside from the age restrictions in place on the Stardust level for seniors and puppies.

Feedback

Where appropriate, your assessor may provide feedback if a video is refused. We always aim to provide constructive feedback, but any rudeness or aggression toward our team or mods may result in a suspension or ban if this happens repeatedly. If you would prefer a different assessor, please ask.

Aversive Tools

For all Twilight titles, we expect your dog to be handled using only a flat collar or a back clip harness while completing the titles. Other items like coats, vests and the like which do not affect handling are allowed. Any videos showing an E-Collar, vibration collar, headcollar, prong collar, or a bandana or snood which may be hiding any of these aids will be subject to re-submission. This also applies to videos showing leash corrections or excessive force.

Public Videos

At the start of any videos recorded in a public space, please ensure you show that your dog is being handled using ONLY a flat collar or back clip harness at the start of the video. Any videos which do not show a lack of aversive tools will need to be resubmitted.

Other Criteria

Finding treats - please do not use transparent cups or anything breakable. 

Loose leash - the leash has to be slack, to show that the dog isn't pulling, or that you aren't directing the dog via the leash. We expect to see full-length leads for this, no traffic leads. 

Find the car - please ensure your dog does not jump up or damage other cars when performing this trick. Please submit find the car videos via private messenger or email, so people's REG number plates aren't being posted online.

Find the house - please ensure that all road safety measures are taken when training and filming around roads. Your dog should be on-leash if roads are present, but the leash should be slack enough to show your dog is leading rather than being led.

Paw pods - handler should not physically lift the feet or move the dog, or hold the lure and keep it there until the dog does it right. 

Muzzles 

Ensure any equipment you are using is appropriate and safe. 

Video Demonstrations

Copper Trick List

 

Apple Bobbing (Copper)

Dog bobs for some kind of food in water for at least 15 seconds. The water should be at least half of your dog's muzzle length deep, so they have to dip their muzzle/nose into the water to get the food.

Examples: carrots, apple, sausage.

Artist (Copper)

Picking up or being passed a paintbrush, the dog holds the brush in their mouth for at least 3 seconds.

This trick specifically requires a paintbrush.

Automatic Doors

Dog approaches and walks through automatic doors into a pet-friendly shop without showing any fear. Video should be at least 10 seconds long.

Automatic Sit

Dog walks in a heel position, and automatically sits when the handler stops. This should be completed without a verbal cue. Please ensure you are walking towards the camera so we can see that you aren’t using a cue. 

Dog and handler only need to take a few steps before stopping for the sit. 

Back-Up

Dog walks backwards for at least 2 body lengths. A pathway can be made so the dog has two items to walk between. 

Back-Up (Unstable)

The dog backs up at least 1 body length onto an unstable surface until both back feet are on the surface. Dog must hold position for a minimum of 3 seconds. The area used should be large enough for the dog to turn a circle in.

Examples: a cushion, wobble board or yoga mat.

Balance (Copper)

Dog balances item on their nose or head for 5 seconds, then waits for handler to remove the item. No physical intervention allowed (such as holding their nose still). 

Balance Beam

Presented with a beam of at least 1” thick and just wide enough for the dog to stand squarely on, the dog must take at least 2 body lengths forward without any paws touching the floor.

Bar Jump (Copper)

Presented with a bar which is raised off the floor at a minimum of elbow height, the dog jumps over the bar at any speed.

Basket Retrieve (Copper)

An item is placed in a roughly laundry-sized basket at least 2 body lengths away. The dog picks up the item, returns to handler and retrieves the item to hand.

The basket should not be moved once the trick is in progress. Handler should not move toward the dog.

Boop the Snoot

Dog boops their own snoot with the handler's finger. Handler should hold their finger still until the dog makes contact themselves.

Button Target

Dog touches a button with their nose or paw. 

Catch a Toy

Handler throws a toy to the dog, and the dog catches it mid-air.

Catch a Treat

Handler throws a treat to the dog, and the dog catches it mid-air.

Chase a Toy

Handler throws a toy and the dog chases after it. No retrieval necessary.

Chin Target (Hand)

Dog rests their chin on handler’s hand for at least 3 seconds.

Chin Target (Object)

Dog rests their chin on an object for at least 3 seconds.

Close A Washing Machine

Using any method, the dog closes a washing machine door. The door does not have to click shut but the seam of the door should be touching the machine itself.

Coexisting Canines

In a video of at least 30 seconds, show your dog existing calmly and peacefully with another dog. Dogs must both be awake and alert.

Cone Game

Dog puts nose in cone or similar item on cue.

Doggy Pushups (Copper)

Starting in a down, the dog performs the following sequence:

Down - Stand - Down - Stand - Down - Stand

There is no time limit to do this but aim to make the movements as fluid as possible.

Door Manners (Copper)

Show that your dog can walk nicely through a door before, with or after you. No obedience necessary but we don't want to see any shoving, barging through or unnecessary noise.

Dress Up

Dog confidently wears a hat, glasses, or some other form of human clothing. The dog does not have to put on the item themselves. Please show us the dog wearing the item for at least 5 seconds. 

Drop Into Basket

Dog either picks up an item or is handed an item by the handler. Dog then drops the item into the basket. The dog must move in some way to get to the basket, so the basket should not be directly under the dog.

Drop Into Bin

Dog either picks up an item or is handed an item by the handler. Dog then drops the item into the bin. The bin can be directly in front of the dog.  

Drop It

With any item in the dog’s mouth, the dog drops the item when cued. The dog must drop the item within 3 seconds of being cued. 

Drummer Dog (Copper)

Dog makes a banging noise on an item using their paw, nose or held item. 

Family Recognition

Family member comes through the door, dog shows recognition through a tail wag, greeting etc. 

Fetch A Flannel (Copper)

With a flannel or similar item (see examples) placed or thrown at least two body lengths from the dog, the dog retrieves the item to near the handler or to hand.

Find Me!

Handler hides whilst the dog is out of the room. The dog then enters the room and seeks out the handler. Handler should not give any clues to the dog and should be out of sight.

Find the Car (Copper)

Dog targets the car with their nose or chin, or stops within a foot of the car with a loose leash.

They must then independently find the car without any input from the handler (i.e. no pressure on the leash, no taking the dog down a specific aisle, no directional cues).

Find the Hidden Toy (Copper)

Handler hides a toy at head-height or lower with the dog out of the room. The dog then enters the room and finds the toy. Dogs can be given encouragement but only minimal guidance.

Find the Hidden Treat

Handler hides a treat at head-height or lower with the dog out of the room. The dog then enters the room and finds the treat. Dogs can be given encouragement but only minimal guidance.

Find the House (Copper)

Starting from the end of the path or pavement outside the house, the dog approaches the front/main door and either targets the door with their nose or paw, or stops within a foot of the door with a loose leash.

They must then independently find the house without any input from the handler (i.e. no pressure on the leash, no taking the dog down a specific aisle, no directional cues).

Focus

Dog offers eye contact with handler for at least 5 seconds. 

Four Paws On (Flat)

Starting with all four paws off the item, dog walks onto a flat object and, placing all four paws on, holds the position for at least 5 seconds.

Examples: a piece of paper, a flattened cardboard box or a blanket. 

Four Paws On (Raised)

Starting with all four paws off the item, dog jumps onto an object which sits at least sternum (chest) height for the dog and, placing all four paws on, holds the position for at least 5 seconds.

Examples: a low table, a sofa or a storage tub.

Four Paws On (Unstable)

Starting with all four paws off the item, dog walks onto an unstable object and, placing all four paws on, holds the position for at least 5 seconds.

Examples: a yoga ball, wobble board, fitness disc or a thick cushion.  

Front Pod Target (Copper)

When presented with a paw pod target, the dog puts either one (larger dogs) or both (smaller dogs) paws on the pod and holds the position for 3 seconds.

Give Paw

Dog offers either paw for handler to 'shake' up and down at least once.

Go Around (Copper)

The dog goes around an object in a full circle before returning to the handler. No set distance required.

Go Say Hi

Dog waits calmly before being released to greet someone. This greeting must be controlled and calm - no bouncing, snappiness or excessive noise permitted.

Go Through A Hoop

With a hula hoop held still, the dog walks or runs through the hoop. No set distance required.

Hand Signal Free Space (Copper)

Any 3 copper tricks using only hand signals. No verbal cues allowed. 

Hold A Bottle

Picking up or being passed a water bottle, the dog holds the bottle in their mouth for at least 3 seconds.

This trick specifically requires a bottle.

Hold Two Toys

Dog picks up and holds 2 toys at the same time. 

Hug (Copper)

From either a sitting or bent down position, handler holds their arms open as if asking for a hug. The dog moves into handler's arms and leans in for a hug.

Jumble Sale

When presented with a Snuffle Box (a box filled with paper, cardboard and other noisy items), the dog searches through the box for a toy and removes the toy from the box.

Kisses

Handler offers the dog a cheek/face/hand and the dog licks ("kisses") them. 

Laundry Day (Copper)

With the handler at least two body lengths from the washing machine, the dog is passed an item of clothing. The dog is sent away to the washing machine and places the item into the machine.

Lay Down

Dog lays down and holds position for 5 seconds.

Lay in my Lap

Dog either lays across handler’s lap with chest flat to handler’s legs OR curls up in handler's lap.

Leave It (Copper)

Some kind of food is placed on the floor. The dog must leave it for 5 seconds until handler picks the food up. Please ensure the food you use is safe for consumption just in case the dog does attempt to eat it.

Leg Orbit

The dog performs one circle of one of the handler's legs, walking forwards. Any speed accepted.

Leg Weaves (Copper)

With the handler stood up or sat down, the dog weaves through the handler's legs in a figure of 8 pattern. Each leg can be separately cued.

(1 full figure of 8 = 1 demo)

Load and Unload (Car)

Dog safely and calmly loads and unloads from a car. Ramps are permitted. Please do not allow young puppies to jump.

Loose Leash (Copper)

On or off-leash, the dog offers a loose leash walk for at least 15 seconds. This does not need to be a perfect heel, but the dog should not be straining at the leash or lagging behind the handler.

At the start of the video, please ensure you show your dog is wearing ONLY a flat collar or back clip harness and lead. Any videos that do not show a lack of aversive tools will need to be resubmitted.

Memory Game (Copper)

Taking three cups, place a treat under one and shuffle them before asking the dog to choose the correct cup. Choosing can be a paw touch, nose touch or alternative behaviour. Dog must choose the right cup on the first try. Two repetitions required. Please ensure the cups are not transparent and that they won't shatter if your dog paw targets.

Middle (Copper)

Dog approaches from behind the handler, positions themselves between the handler's legs and holds any position for 5 seconds.

Moving Motion

Show your dog is comfortable being in close proximity to a moving item, ideally showing interest such as a paw or nose touch or a relaxed settle.

Examples: A rollator, a scooter, a skateboard

Nod Your Head

Dog nods their head as if they are saying yes. 

Nose Target (Hand)

When presented with a hand, the dog touches their nose to the handler's palm.

Nose Target (Object)

When presented with an item, the dog touches their nose to the object.

Nose Target (Unusual)

When presented with an unusual item, the dog touches their nose to the item without excessive hesitation or wariness.

You should use an item that unfamiliar to your dog, such as a sponge, a book, a spool of thread, a picture frame, a shampoo bottle etc.

Nudge

Dog gently nudges handler's hand, arm, leg or foot with either their nose or paw. 

One Minute Stay

Place your dog into a down stay and walk at least 5 metres away before starting the timer. Dog must remain in position for the full 1 minute. They can adjust but should not change position or drift forward.

Other Paw

Dog offers one paw to shake, then swaps to offer the other paw.

1 up and down motion = 1 demo.

Other Pawrent (Copper)

Using a trick from the Copper level, someone other than the main handler cues the trick and rewards the dog afterward. Handler to offer absolutely no input verbally or physically. The dog should not offer any extreme hesitation, and ideally shouldn't show any stress signals.

Out-of-Reach Retrieve (Copper)

An item is placed just out of the dog’s reach, above their head height. Dog retrieves item and brings it near to handler.

Out-of-Sight Stay (Copper)

Placing the dog in a sit or down stay, handler leaves the room for 5 seconds. Dog must stay in position (adjustment is acceptable, crawling forward or changing position is not) until the handler returns to the dog’s side. Camera must stay on the dog so we can see them throughout.

Pat Down

As if giving the dog a health check, the dog is "patted down", with their legs, back, face, paws etc. all being checked. Video to be a minimum of 15 seconds long. 

Dog should be as comfortable as possible, but accommodations can be made for young or nervous dogs. 

Patience

A toy is placed 10m away with the dog waiting in a sit or with their collar/leash being held. Once the time is completed, the dog can be sent to the toy. No retrieval necessary.

Paw Lift

In a standing position, the dog lifts any single paw slightly off the floor.

Paw Target (Flat)

Some kind of flat target placed on the floor. Dog is sent to the target and places one or both front paws onto the item. No specific distance needed. 

Example: a Post-It note, a piece of paper, or a strip of tape.

Paw Target (Hand)

Presented with a flat hand facing the dog (mimicking a hi-five), the dog targets their paw pad onto the handler's palm. No set duration required.

Paw Target (Object)

Presented with any object, the dog puts their paw on the item. No duration needed. This can be any object. 

Paws in a Box

Presented with a box which has a slightly larger surface area than the dog. The dog should place all four paws inside the box for at least 5 seconds.

Paws Up (Flat)

Starting with all four paws off the item, the dog places their front paws on the item and holds the position for at least 5 seconds.

Examples: a piece of paper, a flattened cardboard box, or a blanket. 

Paws Up (Step)

Starting with all four paws off the step, the dog places their front paws onto the step and holds the position for at least 5 seconds.

Examples: a foot stool, the first step on your stairs, a toolbox (small dogs only), a low table (large dogs only).

Pick Up A Coin

Dog picks up or is handed a real or plastic coin or bank note and holds it in their mouth. No duration needed.

Post-It Target (Nose)

When presented with a Post-It, the dog touches the paper with their nose. No duration needed. 

Post-It Target (Paw)

When presented with a Post-It, the dog touches the paper with their paw. No duration needed. 

Pounce (Copper)

Dog jumps up and down, with back paws staying on the floor, and front paws leaving the floor. 

Public Transport (Copper)

Dog shows calm behaviour when loading on/off, or whilst travelling on public transport. Video to be at least 15 seconds long.

Push Target (Flat)

In one fluid motion, the dog places both front paws on a flat target, similar to a pushing motion.

Recall (Copper)

With the dog in a stay or being held by another person, the handler moves 2m away and calls the dog. Dog returns directly to handler. Can be completed indoors or outdoors.

This can be completed on a longline but the lead must not be pulled or used to manipulate the dog in any way.

Release Cue

With an existing cue in action ('stay', 'leave it', 'wait' etc.), offer a release cue to your dog and show their response. 

Examples of release cues: 'okay' or “go get it”.

Respond to Name

With your dog's attention elsewhere, call their name and show their response.

Retrieve and Drop

Dog is either thrown a toy or sent to a toy at least 1.5m away. The dog must get the toy, then bring it near the handler and drop it.

Retrieve to Hand

Dog is either thrown a toy or sent to a toy at least 1.5m away. The dog must get the toy, then bring it back to the handler and place it in their hand. 

Ring a Metal Bell

Dog rings a metal bell, such as door bells or a toy with metal bells. Please ensure we can hear your dog ring it in the video.

Roll Out a Towel

Dog is presented with a towel, either empty or with treats rolled up inside. The dog should roll out the towel at a steady pace until the entire towel is flat. For smaller dogs, a tea towel or flannel is permitted.

Roll Over (360 Degrees)

Dog starts in a down and rolls over 360 degrees, so a full body turn.

Roll Over onto Side

Dog starts in a down and rolls onto either side.

Room Familiarisation

Show that your dog is familiar with the names of at least 2 different rooms of the house (i.e., send to kitchen, send to bedroom).

Send to Bed (Copper)

Send your dog to their bed (at least 1.5m away). This could be a crate, a play-pen or their bed. Dog is to remain there for 5 seconds.

Send to Place

Send your dog to their mat/place (at least 1.5m away). Dog is to remain there for 5 seconds.

Send to Raised Platform

When sent to a raised platform at least 1.5m metres away, the dog places all four paws on the platform and remains there for at least 5 seconds.

Examples: a sturdy box, a stool or a raised bed.

Settle (Copper)

Place down some kind of mat and cue a stay/settle. The dog must start at least 1.5m away from the mat, and show that they understand their mat cue. They must then settle for 30 seconds.

Dog must stay in position for the allotted time (adjustment is acceptable, crawling forward or changing position is not) until the handler returns to the dog’s side. Camera must stay on the dog so we can see them throughout.

Shake Body

Dog shakes their whole body on cue as if drying off.

Shake Your Head

Dog shakes their head side to side, in a controlled manner, as if they are saying no. 

Sit

Dog sits with their hind legs and tail on the floor. 

Skipping Rope (Copper)

A skipping rope or similar is laid on the floor. The dog should walk over it with confidence.

Small Spaces (Copper)

Dog manoeuvres into a space only slightly larger than their body length and lays down.

Snack-uterie Board

Aka the muffin tin game. Placing treats in at least half of the slots on a muffin tin, the treats are then covered by placing a tennis ball in each slot. The dog must remove the tennis balls using any method to get all of the treats. 

Snuffle Box

When presented with a Snuffle Box (a box filled with paper, cardboard and other noisy items), the dog searches through the box for scattered treats. 

Videos should be at least 15 seconds long and show your dog retrieving at least three treats.

Snuffle Mat

When presented with a Snuffle Mat (a mat made with strips of fleece), the dog searches through the mat for treats. 

Videos should be at least 15 seconds long and show your dog retrieving at least three treats.

Sound Response

A stimuli such as a phone ringing, a doorbell sounding, an appliance beeping etc. sounds and the dog responds accordingly. Handler is to explain what reaction the dog will have prior to the stimuli sounding, either verbally or by writing on paper or a phone. Handler’s face and hands to be visible to ensure no verbal or physical cues are used.

Examples: The dog nudges handler's hand when the microwave beeps, or the dog goes into their crate when the doorbell rings.

Sound Signal Freespace (Copper)

Any 3 copper tricks using non-spoke sounds. No verbal cues allowed. 

Examples: whistle, click, clap, foot stamp. 

Speak

Dog vocalises at any pitch or volume. 

Spin Circles

Dog spins in a circle to the left or right.

Stacking

Dog is positioned into a stack (or does it on cue). Dog should hold the position for 5 seconds. Stack does not need to be professional standard or breed-specific.

Stair Manners

Dog accompanies handler up a flight of stairs without displaying any bad manners. The dog should not shove past, run up the stairs or pull if on leash.

CANNOT be submitted for puppies under 6 months old. 

Stand

Starting from a down or a sit, the dog stands upright and stays standing for at least 3 seconds.

Stand to be Dressed

Dog stands or sits quietly while a collar, harness OR coat is put on, and then has their leash attached, without any mouthing, resisting or fidgeting. 

Please ensure we can see your dog's whole body and face in the video.

Stay (Copper)

With the dog placed in a down or sit, the handler walks in a wide circle around the dog. 

Dog must stay in position for the allotted time (adjustment is acceptable, crawling forward or changing position is not) until the handler returns to the dog’s side. Camera must stay on the dog so we can see them throughout.

Stay and Release

Handler puts dog in any position and asks them to stay. Handler moves to at least 1.5m away from the dog. Dog waits for 10 seconds, then handler releases the dog from a distance. The dog should recall to the handler without wandering off.

Dog must stay in position for the allotted time (adjustment is acceptable, crawling forward or changing position is not) until the handler returns to the dog’s side. Camera must stay on the dog so we can see them throughout.

Stimuli Reaction

Create some kind of loud noise. The dog is able to react by looking or moving away, but shouldn’t show any undue fear or reactivity.

Examples: dropping keys on a hard surface, playing loud firework noises, or banging pots and pans.

Swap Game

Show that your dog is comfortable and confident with having items taken away. With the dog holding an item such as a chew or valued toy, the handler then offers them another treat, chew or toy to 'swap' for the existing item. The dog should hand it over without resisting or showing signs of stress.

IMPORTANT - If your dog struggles with resource guarding, please do not attempt this trick.

Swing Into Heel

With the dog stood in front of, and facing you, the dog performs a u-turn into a heel position beside you.

Synchronised Freespace

Show us two dogs doing 3 Copper level tricks at the same time. Clips can be separate or one longer video. 

Synchronized Shakes

Two dogs shake their bodies simultaneously on one cue, as if drying off.

Take It

Dog is offered any kind of item. They then take it using their mouth and hold it for 5 seconds.

Target Disc

When presented with a disc of some kind, the dog targets it with either their paw or nose. No duration necessary.

Target Placement (Copper)

Using a flat target of any size up to a body length (see examples), the dog takes an item and places it on the target. The dog should start at least two body lengths from the target.

Examples: A blanket, a piece of card, a flattened cardboard box

Target Stick

When presented with a stick of some kind, the dog targets it with either their paw or nose. No set duration required.

Tech Tails (Copper)

When presented with a phone, the dog touches their nose to the back or screen.

Through

Starting behind the handler, the dog walks through their legs and comes out the other side. 

TikTok Star

Create a video sequence to a popular social media trend, OR create a trick sequence to a trending sound. 

Toilet on Cue (Garden)

Dog should toilet on cue in an enclosed garden or similar area. 

Toilet on Cue (Public)

In a public place, the dog should toilet on cue. Please ensure the place your dog toilets is appropriate.

Touch Game (Copper)

Dog touches handler’s hand with their nose, repeat 6 times alternating both hands. 

Toy Engagement

Show your dog engaging with you and a toy of your choice. The dog should be eager and excited to play - any level of excitement is acceptable.

Tracking (Copper)

A person hides while out of sight of the dog (ie with the dog indoors while the person gets situated) in an outdoor space requiring at least 30 seconds of walking to find them. With the dog on leash, the handler takes the dog to the general area and cues a "Find" or similar. There is no time limit on how long the dog can search for. The dog should not be given verbal directions, nor should the person in hiding call to the dog.

Trash Panda (Copper)

Dog either opens or closes a lidded bin. This can be done manually, by a pedal or by a button. 

Treat Basket

With a treat placed under a small basket or tub, the dog uses any means to independently access the treat. This could be flipping the basket, pushing it, or using their paw to go underneath.

Tricks in Motion (Copper)

Both the handler and dog move together, with the dog moving at any pace with no set distance required. The dog is to perform at least three tricks (this can be the same trick three times or three separate tricks) in the following sequence:

Movement - Trick - Movement - Trick - Movement - Trick. 

The dog should maintain a loose leash walk with some pulling permitted (if on lead), but does not need to be in a heel.

Speed adjustments can be made for canine or human disabilities - please enquire before filming. 

Tug A Blanket

Picking up or being passed a blanket, the dog holds and tugs the blanket at least once.

Either a blanket or towel can be used.

Tug on Cue (Copper)

Start off by holding a tug with the dog ignoring it or performing a leave it. When cued, the dog should begin tugging on the toy - one long tug or multiple short tugs are both acceptable. After this, cue a drop it or similar cue. The dog should stop and release the tug within 3 seconds. Once released, the dog should not leap and snap for the tug.

Tunnel

Dog is sent through a tunnel and comes out the other side.

Two Combined Tricks (Copper)

Dog performs 2 Copper tricks simultaneously (at the same time). Tricks performed one after the other (ie a Retrieve and then a Post It Target) do not count. 

Examples: performing a nudge while completing a middle, or a swing into heel whilst speaking. 

Under the Bridge (Copper)

Using an item which is at least half the dog's body length and short enough that the dog must stoop down to go underneath,  the dog is sent underneath the item and comes out the other side to make a makeshift bridge.

Wait

Handler puts dog in any position and asks them to wait. Handler moves away from the dog at least 1.5m away. Dog waits for 10 seconds, then handler returns to the dog's side before releasing them. The dog must not break position until cued. 

Dog must stay in position for the allotted time (adjustment is acceptable, crawling forward or changing position is not) until the handler returns to the dog’s side. Camera must stay on the dog so we can see them throughout.

Walk Another Dog

Holding another dog or pet’s leash in their mouth, the dogs should walk for at least 5 seconds. The other pet must be comfortable and receptive to being moved. Dog must walk them calmly and not strongly tug on the lead. 

Walk Forwards (Copper)

Dog must walk forwards 1 body length in a straight line without stopping or turning around. Handler must remain stationary.

Weaves (Copper)

Place cones, poles or other items equal distances apart and have the dog weave through them. Minimum 3 weavable items. 

Which Hand?

Put a treat in one hand and shuffle them behind your back. Offer both hands (fists closed) to your dog. They must identify which hand the treat is in on the first try.